Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The armored mechanics in a dwarven army are the first response personnel-for mechanical automata and vehicles, not menn. Even with great alchemical skills, these humanitarians would never survive in the front lines without armor. Their armor is not just solid steel like that of their enemies, but encrusted with tiny gears and mechanism which can catch or break an unwary foe’s blade.
Note speciali: Questa unità è in grado di guarire quelli che la circondano e curarli dal veleno.
Avanza da: | Oiler |
---|---|
Avanza come: | |
Costo: | 19 |
PF: | 80 |
Movimento: | 3 |
PE: | 100 |
Level: | 3 |
Allineamento: | neutrale |
ID | Clockwork Armored Mechanic |
Abilità: | cura, guarisce +8 |
blaze fuoco | 38 - 1 ravvicinato | ||
fireball fuoco | 12 - 3 a distanza |
Resistenze: | |
---|---|
lama | 20% |
perfora | 20% |
impatto | 10% |
fuoco | -10% |
freddo | -10% |
esoterico | 0% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 100 | 10% |
Campo di funghi | 2 | 40% |
Castello | 1 | 60% |
Caverna | 1 | 50% |
Colline | 1 | 60% |
Congelato | 2 | 30% |
Foresta | 2 | 30% |
Impervio | 100 | 50% |
Invalicabile | 100 | 0% |
Montagne | 2 | 60% |
Palude | 3 | 20% |
Pianura | 1 | 40% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 50% |